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Portrait

Alirra Semhess

Level 70 | Champion | Ranged


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Corrosive Dart

FQN: abl.​exp.​uprisings.​station256.​trial_and_error.​boss_3.​corrosive_dart

Corrosive Dart
6sinstant60 m700100%

Toxic Barrage

FQN: abl.​exp.​uprisings.​station256.​trial_and_error.​boss_3.​toxic_barrage

Toxic Barrage
10s2s channel60 m600100%

Toxic Shot

FQN: abl.​exp.​uprisings.​station256.​trial_and_error.​boss_3.​toxic_shot

Toxic Shot
6s2s cast60 m500100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​uprisings.​station256.​trial_and_error.​boss_3.​blaster_flurry

Ranged Attack
noneinstant60 m300100%

Detonation Probe

FQN: abl.​exp.​uprisings.​station256.​trial_and_error.​boss_3.​detonation_probe

Detonation Probe
5sinstant70 m200100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a03
  • Material: hair_human_non_a03_v01_f
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_mtx_h01_s
        complexioncomp_human_non_sith15_02_f
          facepaintmakeup_human_non_c17_f
            Body details
            SlotDetails
            chestchest_trench_bfn_archetype
            • + chest_trench_bfn_med_sp_a07_collar
            • + chest_trench_bfn_med_sp_a07_shld
            • + chest_trench_bfn_med_sp_a07_plate
            • Material: chest_trench_med_sp_a07c01_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_sp_a07c01_u_v02
            handhand_gauntlet_bfn_archetype
            • Material: hand_gauntlet_med_sp_a07c01_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_sp_a07_back
            • + waist_belt_bfn_med_sp_a07_front
            • Material: waist_belt_med_sp_a07c01_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_sp_a07c01_u_v01_f
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_sp_a07_cover
            • Material: boot_tall_med_sp_a07c01_u