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  7. black_sun_smuggler_1
Portrait

Black Sun Smuggler

Level 80 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m70100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m60100%

Evasion

FQN: abl.​npc.​ability.​buff.​evasion

Evasion
3m 0sinstantany50100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m30100%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.black_sun_smuggler_ord

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_non_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a19
  • Material: hair_human_non_a19_v01
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_mtx_h05_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c16_m
          Body details
          SlotDetails
          chestchest_tightskin09_bmn_archetype
          • + chest_tightskin09_bmn_light_ge_mtx46_vest
          • Material: chest_tightskin09_light_ge_dantooine_homsteader
          • Skin slot 1: chest_naked_asian_young_a01c01_bmn
          • Skin color is hued into slot: 1
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_light_ge_mtx13catsuit01_u_v01
          handhand_naked_bmn_archetype
          • Material: hand_naked_asian_young_a01c01_bmn
          • Skin slot 0: hand_naked_asian_young_a01c01_bmn
          • Skin color is hued into slot: 0
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sm_a03_back
          • + waist_belt_bmn_med_sm_a03_sling
          • + waist_belt_bmn_med_sm_a03_front
          • Material: waist_belt_med_sm_a03c03_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_tr_a16c01_u
          bootboot_tall04_bmn_archetype
          • + boot_tall04_bmn_light_ge_a111_boot
          • Material: boot_tall04_light_ge_a111c01_u