1. NPCs
  2. location
  3. alderaan
  4. world
  5. imperial
  6. the_devouring_plague
  7. blood_company_joiners_ranged
Portrait

Blood Company Joiner

Level 40 | Standard | Supply Officer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a01
  • Material: head_joiner_caucasian_a01c01_f
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a01
  • Material: head_joiner_caucasian_a02c01_f
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a01
  • Material: head_joiner_caucasian_a03c01_f
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a01
  • Material: head_joiner_caucasian_a04c01_f
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet03_bfn_archetype
  • Material: face_gehelmet03_heavy_ge_a18mercenary05_u
hair
(one of 4)
hair_human_bfn_non_a11
  • + hair_human_bfn_non_a11_sides
  • Material: hair_human_non_a11_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • + hair_human_bfn_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_sidebun
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h13_p
               haircolor_human_non_h03_p
                 haircolor_human_non_h15_p
                  complexion
                  (one of 4)
                  comp_human_non_c07_u
                    comp_human_non_c31_f
                      comp_human_non_c20_f
                        comp_human_non_c25_f
                          Body details
                          SlotDetails
                          chestchest_baggy_bfn_archetype
                          • + chest_baggy_bfn_heavy_ge_a18_back
                          • Material: chest_baggy_heavy_ge_a18mercenary03_f
                          bracerbracer_short_bfn_archetype
                          • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
                          handhand_gauntlet_bfn_archetype
                          • + hand_gauntlet_bfn_heavy_ge_a18_forearm
                          • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
                          waistwaist_belt_bfn_archetype
                          • + waist_belt_bfn_heavy_ge_a18_front
                          • Material: waist_belt_heavy_ge_a18mercenary03_u
                          legleg_pant_bfn_archetype
                          • Material: leg_pant_heavy_ge_a18mercenary03_f_v01
                          bootboot_tall_bfn_archetype
                          • + boot_tall_bfn_heavy_ge_a18_shin
                          • Material: boot_tall_heavy_ge_a18mercenary03_u