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  2. location
  3. alderaan
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  5. imperial
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  7. blood_company_joiners
Portrait

Blood Company Joiner

Level 40 | Standard | Gladiator


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Backhand

Smashes the target, dealing low kinetic damage, and stunning the target for 2 seconds.

FQN: abl.​npc.​ability.​unarmed.​backhand

Backhand
30sinstant4 m990100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m989100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m950100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m900100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a04c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a02c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a03c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a01c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet03_bmn_archetype
  • Material: face_gehelmet03_heavy_ge_a18mercenary05_u
hair
(one of 4)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h13_p
               haircolor_human_non_h03_p
                 haircolor_human_non_h15_p
                  complexion
                  (one of 4)
                  comp_human_non_c25_m
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c16_m
                          Body details
                          SlotDetails
                          chestchest_baggy_bmn_archetype
                          • + chest_baggy_bmn_heavy_ge_a18_chest
                          • Material: chest_baggy_heavy_ge_a18mercenary03_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
                          handhand_gauntlet_bmn_archetype
                          • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_ge_a18_front
                          • Material: waist_belt_heavy_ge_a18mercenary03_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_ge_a18_shin
                          • Material: boot_tall_heavy_ge_a18mercenary03_u