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  2. location
  3. corellia
  4. bonus
  5. republic
  6. solo
  7. museum_captivity
  8. captive
Portrait

Captive

Level 47-48 | Weak | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecollar01_bmn_archetype
  • Material: face_gecollar01_med_ge_a20slave01
hair
(one of 3)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
       skincolor_human_non_h35_p
        haircolor
        (one of 3)
         haircolor_human_non_h12_p
           haircolor_human_non_h11_p
             haircolor_human_non_h14_p
              eyecolor
               eyecolor_human_non_h02_s
                complexioncomp_human_non_c07_m
                  age
                  (one of 3)
                  scar_human_non_c02_u
                    scar_human_non_c05_u
                      age_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a07_chest
                        • + chest_tight_bmn_med_ge_a07_shld
                        • + chest_tight_bmn_med_ge_a07_loin
                        • Material: chest_tight_med_ge_a07repcitizen02_m
                        handhand_naked_bmn_archetype
                        • Material: hand_naked_caucasian_young_a01c01_bmn
                        • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                        • Skin color is hued into slot: 0
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a07repcitizen02_m_v02
                        bootboot_tall_bmn_archetype
                        • Material: boot_tall_med_ge_a07repcitizen02_u
                        All NPCs with this appearance (3)