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  7. acolyte_3_no_wep
Portrait

Captured Acolyte

Level 10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a01
  • + 1005977 – not found
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
facehair
(one of 2)
[empty]
[no archetype]
  • + 1143550 – not found
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor[empty]
haircolor
(one of 3)
 haircolor_human_non_h05_p
     haircolor_human_non_h10_p
       haircolor_human_non_h04_p
        eyecolor
         eyecolor_human_non_h04_s
          complexion
          (one of 3)
          comp_human_non_eyebrow26_m
            comp_human_non_sith01_m
              [empty]
              facepaint
              (one of 2)
              tattoo_human_non_sw02_u
                tattoo_human_non_sw05_u
                  Body details
                  SlotDetails
                  chestchest_tight_bms_archetype
                  • + chest_tight_bms_med_sw_a01_shld
                  • + chest_tight_bms_med_sw_a01_chest
                  • + chest_tight_bms_med_sw_a01_loin
                  • Material: chest_tight_med_sw_a01c03_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_sw_a01c01_u_v02
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_med_sw_a01_back
                  • Material: hand_gauntlet_med_sw_a01c03_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_sw_a01_front
                  • + waist_belt_bms_med_sw_a01_back
                  • Material: waist_belt_med_sw_a01c03_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_sw_a01c03_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_sw_a01_knee
                  • Material: boot_tall_med_sw_a01c03_u
                  All NPCs with this appearance (4)