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  8. trainer_harvesting_bioanalysis
Portrait

Chief Medical Officer Fero <Bioanalysis (Gathering Trainer)>

Level 80 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Bioanalysis

Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.

Recommended Crafting Skills: Biochem.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​bioanalysis

Bioanalysis
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a06
  • Material: head_human_caucasian_a06c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a07
  • + hair_human_bfn_non_a07_ponytail
  • Material: hair_human_non_a07_v01_f
facehair[empty]
skincolor[empty]
haircolor
 haircolor_human_non_h14_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c23_f
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_med_ss_a01_loin
        • + chest_tight_bfn_med_ss_a01_tunic
        • + chest_tight_bfn_med_ss_a01_hooddown
        • Material: chest_tight_med_ss_a01c03_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_med_ss_a01c03_u_v02
        handhand_gauntlet_bfn_archetype
        • + hand_gauntlet_bfn_med_ss_a01_back
        • Material: hand_gauntlet_med_ss_a01c03_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_med_ss_a01_back
        • + waist_belt_bfn_med_ss_a01_front
        • Material: waist_belt_med_ss_a01c03_u
        legleg_skirt_bfn_archetype
        • Material: leg_skirt_med_ss_a01c03_u_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_ss_a01_trim
        • Material: boot_tall_med_ss_a01c03_u