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  11. colonel_daksh
Portrait

Colonel Daksh <Cyborg Veteran>

Level 50 | Champion | Boss


Attributes

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Unshakable

Cast and channel abilities can not be interrupted.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​interrupt_immunity

Unshakable
6sinstantany01000100%

Eye Lasers

fires rail shots from the NPCs eyes

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​eye_laser

Eye Lasers
1.5sinstant40 m0900100%

Laser Eye Charge

Charges Eye Lasers

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​eye_laser_charge

Laser Eye Charge
21s5s cast40 m0900100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​grapple_blade

Retractable Blade
10sinstant2 m0800100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​retractable_blade

Retractable Blade
10sinstant2 m0700100%

Carbonize

Incases target in carbonite stunning them for 4 seconds.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​carbonize

Carbonize
6s1.5s channel15 m0500100%

Grapple

Pulls enemy target to the NPC

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​grapple

Grapple
10sinstant8-30 m0500100%

Target Lock

Locks on a random enemy target

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​grapple_target

Target Lock
15sinstantany0500100%

Wrist Laser Burst

A series of ranged shots from the NPC's wrist

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​wrist_laser_channel

Wrist Laser Burst
4.5s3s channel30 m0100100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​burst

Rapid Shots
1.5sinstant30 m0100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Smash

Smashes up to 5 nearby enemies for <<1>> kinetic damage. Also stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​smash

Smash
2h 46m 40sinstant8 m2800100%

Smash

Smashes up to 5 nearby enemies for <<1>> kinetic damage. Also stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​smash2

Smash
2h 46m 40sinstant8 m4800100%

Interaction

Char ref: chr.colonel_daksh

Loot information

Loot package: 10128141421348184100, 1519055067425086355

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask02_bmf_archetype
  • Material: face_spmask02_med_sp_a05c04_u
hairhair_human_bmf_non_a10
  • + 1265024 – not found
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_sw_cyber01_bottom
  • + facehair_human_bmf_caucasian_sw_cyber01_top
  • Material: facehair_human_non_sw_cyber01_u
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_sith_non_h01_s
        complexioncomp_human_non_c24_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_med_ge_a10_collar
            • + chest_tight_bmf_med_ge_a10_shld
            • Material: chest_tight_med_ge_a10impofficer02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a10impofficer02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a10_front
            • + waist_belt_bmf_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a10impofficer02_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer02_u
            All NPCs with this appearance (2)