1. NPCs
  2. exp
  3. uprisings
  4. rakata_prime
  5. landing
  6. boss_2
  7. commander
Portrait

Commander Tassar <Zakuulan Battalion Commander>

Level 75 | Champion | Melee


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ravenous Void

FQN: abl.​exp.​uprisings.​rakata_prime.​landing.​boss_2.​void_zone

Ravenous Void
30sinstantany1000100%

Unstable Target

FQN: abl.​exp.​uprisings.​rakata_prime.​landing.​boss_2.​pulsing_aoe_dot_randomizer

Unstable Target
20sinstant55 m700100%

Force Blast

FQN: abl.​exp.​uprisings.​rakata_prime.​landing.​boss_2.​force_push

Force Blast
30s2s cast60 m100100%

Force Lightning

FQN: abl.​exp.​uprisings.​rakata_prime.​landing.​boss_2.​slam_randomizer

Force Lightning
35sinstant55 m100100%

Hurl

FQN: abl.​exp.​uprisings.​rakata_prime.​landing.​boss_2.​heave

Hurl
30s2s channel1,000 m100100%

Shield Bash

FQN: abl.​exp.​uprisings.​rakata_prime.​landing.​boss_2.​shield_bash

Shield Bash
15sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​exp.​uprisings.​rakata_prime.​landing.​boss_2.​force_pike_flurry

Melee Attack
noneinstant4 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.commander_tassar_uprising

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a05
  • Material: head_human_non_npc05_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swhelmet14_bfs_archetype
  • Material: face_swhelmet14_med_sw_mtx12c01_u
hairhair_human_bfs_mtx_a05
  • Material: hair_human_mtx_a05_v01_f
skincolor
 skincolor_human_caucasian_h01_p
    Body details
    SlotDetails
    chestchest_trenchtight_bfs_archetype
    • + chest_trenchtight_bfs_heavy_ge_mtx122_chest
    • + chest_trenchtight_bfs_heavy_ge_mtx122_shoulder
    • + chest_trenchtight_bfs_heavy_ge_mtx122_collar
    • + chest_trenchtight_bfs_heavy_ge_mtx122_loin
    • Material: chest_trenchtight_heavy_ge_mtx122c01_u
    bracerbracer_short_bfs_archetype
    • Material: bracer_short_heavy_ge_mtx122c01_u
    handhand_gauntlet_bfs_archetype
    • + hand_gauntlet_bfs_heavy_ge_mtx122_forearm
    • Material: hand_gauntlet_heavy_ge_mtx122c01_u
    waistwaist_belt_bfs_archetype
    • + waist_belt_bfs_heavy_ge_mtx122_front
    • + waist_belt_bfs_heavy_ge_mtx122_back
    • Material: waist_belt_heavy_ge_mtx122c01_u
    legleg_pant_bfs_archetype
    • Material: leg_pant_heavy_ge_mtx122c01_u
    bootboot_tall_bfs_archetype
    • + boot_tall_bfs_heavy_ge_mtx122_cover
    • Material: boot_tall_heavy_ge_mtx122c01_u
    All NPCs with this appearance (2)