1. NPCs
  2. location
  3. ord_mantell
  4. world
  5. snipe_hunt
  6. commander_vray
Portrait

Commander Vray

Level 10 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.commander_vray

Starts conversation: cnv.location.ord_mantell.world.snipe_hunt.commander_vray

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_duros_bmn_non_a01
  • Material: head_duros_bmn_non_a01_v01
  • Eye material: eye_duros_non_a01_c01
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_med_tr_a01_collar
  • + chest_tight_bmn_med_tr_a01_pocket
  • + 1001418 – not found
  • Material: chest_tight_med_ge_a01repsoldier05_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a01repsoldier05_u_v02
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_tr_a01_front
  • + waist_belt_bmn_med_tr_a01_back
  • Material: waist_belt_med_ge_a01repsoldier05_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a01repsoldier04_m_v02
bootboot_tall_bmn_archetype
  • + 1002284 – not found
  • + 1143073 – not found
  • Material: boot_tall_med_ge_a01repsoldier05_u