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  4. commodore_pardax
Portrait

Commodore Pardax

Level 1-70 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.commodore_pardax

Starts conversation: cnv.alliance.camp.commodore_pardax

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_asian_a04
  • Material: head_human_non_npc04_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sphelmet17_bfb_archetype
  • Material: face_sphelmet17_light_sp_mtx14c01_u
hairhair_human_non_a30_bfb
  • Material: hair_human_non_a30_v01_u
facehair[no archetype]
  • + facehair_human_bfb_asian_tr_cyber01_eyepiece
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_asian_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_eyebrow13_f
          facepaintmakeup_human_non_c15_f
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_tight_bfb_archetype
              • + chest_tight_bfb_light_ge_mtx45_collar
              • + chest_tight_bfb_light_ge_mtx45_loin
              • + chest_tight_bfb_light_ge_mtx45_shld
              • Material: chest_tight_light_ge_mtx45saul01_f
              bracerbracer_short_bfb_archetype
              • Material: bracer_short_light_ge_a32settler01_u_v02
              handhand_glove_bfb_archetype
              • Material: hand_glove_med_ge_a10impofficer02_u
              waistwaist_belt_bfb_archetype
              • + waist_belt_bfb_heavy_jk_mtx02_front
              • + waist_belt_bfb_heavy_jk_mtx02_side
              • + waist_belt_bfb_heavy_jk_mtx02_sling
              • Material: waist_belt_heavy_jk_mtx02c01_u
              legleg_pant_bfb_archetype
              • Material: leg_pant_med_ge_a10impofficer01_f_v02
              bootboot_tall_bfb_archetype
              • Material: boot_tall_med_ge_a10impofficer02_u
              All NPCs with this appearance (2)