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  7. olaris_construction_worker
Portrait

Construction Worker

Level 15-16 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
(one of 3)
 skincolor_human_non_h14_p
     skincolor_human_non_h09_p
       skincolor_human_non_h19_p
        haircolor
        (one of 2)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_c20_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_ge_a07_shld
                • Material: chest_tight_med_ge_a07repcitizen03_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a07repcitizen03_u_v01
                handhand_glove_bmn_archetype
                • Material: hand_gauntlet_med_ge_a07repcitizen03_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a07_front
                • Material: waist_belt_med_ge_a07repcitizen03_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a07repcitizen03_m_v01
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_ge_a07_cuff
                • Material: boot_tall_med_ge_a07repcitizen03_u
                All NPCs with this appearance (2)