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  7. trainer_crafting_armormech_rep_poi01_rep_base
Portrait

Corporal Gergan <Armormech (Crafting Trainer)>

Level 37 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Armormech

Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.

Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​armormech

Armormech
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_zabrakrep_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bms_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hairhair_zabrakrep_bms_non_a01_base
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h33_p
    eyecolor
     eyecolor_zabrak_non_h03_s
      complexioncomp_zabrak_non_c25_m
        facepainttattoo_zabrak_non_good03_u
          Body details
          SlotDetails
          chestchest_trencharmor_bms_archetype
          • + chest_trencharmor_bms_heavy_tr_a06_back
          • + chest_trencharmor_bms_heavy_tr_a06_loin
          • + chest_trencharmor_bms_heavy_tr_a06_shld
          • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_tr_a06_forearm
          • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_tr_a06_front
          • + waist_belt_bms_heavy_tr_a06_back
          • Material: waist_belt_heavy_ge_a06reptrooper02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_ge_a06reptrooper02_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_tr_a06_shin
          • Material: boot_tall_heavy_ge_a06reptrooper02_u