1. NPCs
  2. daily_area
  3. oricon
  4. mob
  5. poi06
  6. elite_01
Portrait

Crazed Jedi

Level 55 | Elite | Blade Dancer


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Spice Rush

FQN: abl.​npc.​ability.​buff.​spice_rush

Spice Rush
5m 0sinstantany100100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m90100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany80100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m70100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m60100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m40100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwhelmet07_bms_archetype
  • Material: face_jwhelmet07_jw_tier_a02c01_u
Body details
SlotDetails
chestchest_tightskin_bms_archetype
  • Material: chest_tightskin_light_sw_a03c04_m
  • Skin slot 1: chest_naked_caucasian_young_a01c01_bms
  • Skin color is hued into slot: 1
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_jk_a08c01_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_med_jk_a08_forearm
  • Material: hand_glove_med_jk_a08c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_jk_a08_front
  • + waist_belt_bms_med_jk_a08_back
  • Material: waist_belt_med_jk_a08c01_u
legleg_skirt_bms_archetype
  • Material: leg_skirt_med_ge_a28sandpeople02_u_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_jk_a08_shin
  • Material: boot_tall_med_jk_a08c01_u