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  8. darth_andru
Portrait

Darth Andru

Level 32 | Elite | Oppressor


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Crushing Darkness

Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Crushing Darkness
30s2s cast30 m20100%

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%.

FQN: abl.​npc.​ability.​force.​force_lightning

Force Lightning
12s3s channel15 m10100%

Whirlwind

Traps the target in a whirlwind for a few seconds. Damage causes this effect to end prematurely. Will only target companion characters.

FQN: abl.​npc.​ability.​force.​whirlwind_cc

Whirlwind
60s2s cast30 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.darth_andru_the_angry_ghost

Starts conversation: cnv.location.open_worlds.class.sith_sorcerer.chapter_2.intro.darth_andru

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_sithpro_h01_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_sith01_m
          ageage_non_non_oldest01_m
            Body details
            SlotDetails
            chestchest_robe02_bmn_archetype
            • + chest_robe02_bmn_med_sw_a02_hoodup
            • + chest_robe02_bmn_med_sw_a02_hooddown
            • + chest_robe02_bmn_med_sw_a02_shld
            • + chest_robe02_bmn_med_sw_a02_mid
            • Material: chest_robe02_med_sw_a02c04_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_sw_a02c04_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_med_sw_a02_forearm
            • Material: hand_gauntlet_med_sw_a02c04_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_sw_a02_back
            • + waist_belt_bmn_med_sw_a02_front
            • Material: waist_belt_med_sw_a02c04_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_sw_a02c04_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_sw_a02_shin
            • Material: boot_tall_med_sw_a02c04_u
            All NPCs with this appearance (4)