1. NPCs
  2. qtr
  3. daily
  4. czerka
  5. enemy
  6. trash
  7. czerka_rare_assistant
Portrait

Desler's Assistant <Vehicle Engineer>

Level 55 | Elite | Czerka Security


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Offensive Tactics

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​offensive_tactics

Offensive Tactics
15sinstantany900100%

Aimed Shot

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​headshot

Aimed Shot
6s1.5s cast30 m200100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​ranged_flurry

Ranged Attack
1.5sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gand_bmn_non_a01
  • Material: head_gand_bmn_non_a01_v01
  • Eye material: eye_gand_non_a01_c01
Body details
SlotDetails
chestchest_robe01_bmn_archetype
  • + chest_robe01_bmn_light_ge_a29_collar
  • Material: chest_robe01_light_ge_a29doctor04_m
hand[empty]
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_light_ge_a29_front
  • Material: waist_belt_light_ge_a29doctor01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_light_ge_a29doctor01_m_v01
bootboot_tall_bmn_archetype
  • Material: boot_tall_light_ge_a29doctor03_u
All NPCs with this appearance (2)