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Portrait

Detention Block Warden

Level 65 | Strong | Imperial Commander


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m1000100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m700100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m600100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m500100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m40100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • + face_gehathair01_bms_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer02_m_v01
hair[empty]
facehair[no archetype]
  • + facehair_human_bms_african_sm_cyber04_bottom
  • + facehair_human_bms_african_sm_cyber04_stache
  • + facehair_human_bms_african_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_asian_h02_p
    haircolor[empty]
    eyecolor[empty]
    complexioncomp_human_non_eyebrow26_m
      age[empty]
      Body details
      SlotDetails
      chestchest_tight_bms_archetype
      • + chest_tight_bms_light_ge_a13_loin
      • + chest_tight_bms_light_ge_a13_chest
      • + chest_tight_bms_light_ge_a13_shld
      • Material: chest_tight_light_ge_a13impcitizen02_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
      handhand_naked_bms_archetype
      • Material: hand_naked_african_young_a01c01_bms
      • Skin slot 0: hand_naked_african_young_a01c01_bms
      • Skin color is hued into slot: 0
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_sp_a04_front
      • Material: waist_belt_med_sp_a04c05_u
      legleg_pant_bms_archetype
      • Material: leg_pant_med_ge_a14military01_m_v02
      bootboot_tall_bms_archetype
      • Material: boot_tall_light_sm_mtx01c01_u