1. Patches
  2. 4.0.0

Patch 4.0.0 – Knights of the Fallen Empire

← 3.3.2 | 4.0.0a →

Information

New objects added in this patch

Patch Notes

Read patch notes on SWTOR.com

Knights of the Fallen Empire*

*Knights of the Fallen Empire content is only available to players who are eligible for the four Knights of the Fallen Empire subscriber rewards by having been a subscriber on August 10th, August 31st, September 30th, and October 19th, 2015. All other subscribers will be able to access the content on October 27th, 2015.

All classes can now reach Level 65!

New Ongoing Storyline! Knights of the Fallen Empire begins an epic, new storyline at level 60, with nine, action-packed Chapters. Regular Chapter releases continue the story starting in Early 2016. (Subscription Required)

Start at Level 60! Jump right into the action of Knights of the Fallen Empire with the option to begin the game at level 60! (Subscription Required)

New Player Tutorial! Chapter I introduces you to your class’s abilities and eases you into combat while the story unfolds. Veteran players can disable the Tutorial via the Menu.

New Planet: Zakuul! The new seat of power in the galaxy! Skyscrapers reach toward the stars while surrounded by a vast and savage swamp.

New Companions! Unlock new Companions over the course of the first nine Chapters of Knights of the Fallen Empire.

Begin your Alliance! Continue your adventure after Chapter IX by recruiting Companions to grow your Alliance.

New Flashpoint: Star Fortress! Conquer the new Flashpoint and liberate the Galaxy from the grasp of the Eternal Empire!

Highlights

New 1-60 Leveling Experience! Leveling from level 1 has never been more exciting! You can now reach Level 60 by doing Main Story Arc Missions and Planetary Arc Missions.

Reworked Primary Stats! The four primary stats Strength, Willpower, Cunning, and Aim have all been replaced by a single stat called Mastery. For this and other stat changes, see the Classes + Combat section below.

New System: Level Sync! Adventure with other players with Level Sync! Get level appropriate Experience and Mission rewards while grouping with other players on the core worlds, while retaining all of your abilities! Those womp rats won’t know what hit them!

Legacy-Wide Datacrons Now Live! Found Datacrons now grant stat bonuses to every character in your Legacy! You can track your Datacron progress in the Legacy window.

Flashpoint and Operation Revamp! Flashpoints and Operations have been revisited and updated! New Modes are now available for many older Flashpoints, and many others are now available at max Level. See the Flashpoints + Operations section for full details!

Ranked Arena Season 6 has come to an end! Season 6 has come to a glorious conclusion! You can use your Season 6 Tokens to purchase rewards from the vendor in the Combat section of either Fleet.

General

Companion System Changes
The current Affection system has been replaced with Influence. Companion characters react to your conversation options by displaying their reaction when the choice is made (e.g. Vette approves your decision, M1-4X will remember this, etc.). Whether a companion agrees or disagrees with your decision, you will still build influence with them depending on their reaction and severity of the action. We want to reward you for spending time with your companions and not worry about losing progression or standing by making decisions the way you think your character should.

As you gain Influence, you'll increase your Influence Rank with that companion. Increasing your Influence Rank with a companion directly increases that companion's combat and crafting performance in the form of a bonus to Presence, Crafting Speed, and Crafting Critical. Each point of Presence now provides a percentage bonus to a companion's performance, rather than flat numerical bonuses. This means Presence will scale better at higher levels. Additionally, Crafting bonuses are now entirely driven by Influence rank. As such, the inherent Companion Crafting Bonuses for specific Crew Skills have been removed (e.g. "+5 Armormech Critical").

All players' Affection totals will be converted directly into Influence at a 1:1 ratio, so you keep the points that you’ve gained thus far; however, Influence goes beyond the previous 10,000 limit for Affection. You’ll be able to gain even more Influence with each of your companions!

Additional Companion-related changes:

Planet Level Sync
We have added a new system to the game called Level Sync. This system automatically lowers your Character’s level to slightly higher than that planet’s maximum level. For example, if you are Level 60 and return to Alderaan to do some Missions, your character will be scaled down to be Level 34.

While you are under Level Sync, the following things are adjusted on your character:

However, while under Level Sync we do not take away any abilities or passive effects that you have.

Also, while under Level Sync, you will earn scaled experience. If you are a level 60, killing Level 30 mobs, you will gain experience appropriate for being a Level 60. This enables a player to go play any of the content in The Old Republic and get rewarded appropriately for their time investment.

Cartel Market

Classes + Combat

General
We have reworked some of our stats with the goal of helping in itemization as well as cleaning up some lingering imbalance between stats. These changes will reduce the amount of items that you find in game which simply don’t apply to your character. No more throwing items away because it has the wrong main stat, or hating that you have to get both Critical Hit Rating and Surge just to make the stats effective. These changes include:

Sith Warrior/Jedi Knight

Marauder/Sentinel
Annihilation/Watchman

Carnage/Combat

Fury/Concentration

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 – Heroic

Juggernaut/Guardian
Immortal/Defense

Vengeance/Vigilance

Rage/Focus

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 - Heroic

Sith Inquisitor/Jedi Consular

Assassin/Shadow

Darkness/Kinetic Combat

Deception/Infiltration

Hatred/Serenity

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 - Heroic

Sorcerer/Sage
Corruption/Seer

Lightning/Telekinetics

Madness/Balance

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 - Heroic

Imperial Agent/Smuggler
Operative/Scoundrel

Medicine/Sawbones

Concealment/Scrapper

Lethality/Ruffian

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 - Heroic

Sniper/Gunslinger

Marksmanship/Sharpshooter

Engineering/Saboteur

Virulence/Dirty Fighting

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 - Heroic

Bounty Hunter/Trooper

Powertech/Vanguard

Shield Tech/Shield Specialist

Pyrotech/Plasmatech

Advanced Prototype/Tactics

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 - Heroic

Mercenary/Commando

Bodyguard/Combat Medic

Arsenal/Gunnery

Innovative Ordnance/Assault Specialist

Utility
Tier 1 - Skillful

Tier 2 - Masterful

Tier 3 - Heroic

Crew Skills

General Crew Skill Changes

Crafting Skill Changes

Elder Game Crafting

Harvesting and Mission Skill Changes

Crafting Material Removal
The following materials have been removed from the game. Any removed material in a players’ possession has been replaced with its equivalent counterpart.

Flashpoints +Operations

General

Solo Mode
The following flashpoints are available in Solo Mode at the indicated level. All solo mode Flashpoints can now be repeated as often as you’d like per day. The Flashpoints prior to Assault on Tython are available in solo mode for the first time!

Tactical Mode
The following Flashpoints are also available in Tactical Mode starting at Level 10. The Flashpoints prior to Kuat Drive Yards are available in Tactical Mode for the first time!

Hard Mode
The below flashpoints are available in Hard Mode starting at Level 50, and will require a balanced group of 4 Players to succeed. The flashpoint Red Reaper is available in Hard Mode for the first time!

Operations
Story Mode Operations are now available for all players starting at Level 50, and the Bolster previously applied through Group Finder is now be available in all Story Mode Operations. Hard Mode and Nightmare Mode Operations (where applicable) are available for Level 65 players. Below is a list of all the now available Operation content:

High-Priority Target Hard Mode Operation

Group Finder

Star Fortress
Unlock a brand new Flashpoint after Chapter IX! Liberate the occupied worlds of Alderaan, Belsavis, Hoth, Nar Shaddaa, Tatooine, and Voss by assaulting the Eternal Empire battlestation orbiting each planet and stem Zakuul’s far-reaching grasp around the galaxy!

Graphics + UI

Items + Economy

Missions + NPCs

Knights of the Fallen Empire: Experience the epic new storyline at level 60! Travel to your ship and pick up the mission "Chapter I: The Hunt" to begin.

Your mission starts with the explosive first chapter in the Knights of the Fallen Empire story arc. You'll pick up where the story left off after Ziost, delivered in all new episodic story Chapters. Each chapter can be completed solo or with a group of friends. There are a total of 9 chapters at launch and more chapters will be released in the following months.

New Feature: Summon Group for Story Quest! We've made it even easier for you and your friends to play Knights of the Fallen Empire together. Once your group is formed and you are in a story phase, right-click on your player portrait and select "Summon Group for Story Quest ". Your group members will get a pop up informing them that they have been invited to your story. As soon as they accept the invite they will be teleported directly to your story phase. You still have full control over your story and all the choices made only affect your story.

Mission Changes
Story Missions
Class Missions, planet story arcs, and certain Flashpoint Missions are now classified as Story Missions. Story Missions are easily identified in the world, on the map, and in your Mission Log by their purple Mission icons and text. With the Leveling Adjustments made in Game Update 4.0, Story Missions are the bare minimum that you need to complete in order to level from 1-60.

Heroic Missions
Nearly all Heroic Missions have been adjusted to be completed by groups of 2+. This means that most former [Heroic 4] missions have had their difficulties reduced. Barring a few exceptions, Heroic Missions no longer need to be turned in at an NPC or Mission Dropbox. On completion of the final step of a Heroic Mission, the completion dialog will appear immediately.

The first step of each Heroic Mission gives you a Heroic Transport item. Using this item (from your Mission Items inventory or the icon next to the task in the tracker) will transport you to a safe location near the site of the mission.

While Heroic Missions may still be acquired from NPCs in the field, you will also find a new Weekly Heroic Mission Terminal just outside of the spaceports of all planets up through Makeb. Accessing this terminal will allow you to easily acquire all the Heroic Missions for that planet. In addition, both the Republic and Imperial Fleets have a Weekly Heroic Mission Terminal that offers Heroic Missions for all planets.

Additional Changes:

Exploration Missions
Most non-Story Missions have been reclassified as Exploration Missions and use a gold triangle mission icon with a star next to it. Visibility and acquisition of Exploration Missions is disabled by default, but can be easily toggled via a checkbox on the top right of the map screen.

Exploration Missions still provide experience, Credits, and rewards, but they are not required to advance your story or to provide necessary leveling experience.

Area Missions
Area Missions have been converted into regular missions acquired by interacting with an object or NPC in the field.

Daily Area Missions

General Mission Changes
Changes have been made to a number of existing missions to improve quality and facilitate other changes where necessary including:

Note: Due to the number and type of changes made, a majority of existing missions will be automatically reset to their starting step when this update goes live.

Alliance System
Work with famous heroes from across the galaxy to grow your Alliance and prepare to take on the Eternal Throne.

Bug Fixes

NPC Changes
Some companions can now equip multiple weapon types: