1. NPCs
  2. operation
  3. rishi
  4. enemy
  5. difficulty_1
  6. trash
  7. drunken_pirate_melee
Portrait

Drunken Pirate

Level 60 | Elite | Melee


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

FQN: abl.​operation.​rishi.​trash.​drunken_pirate.​melee_flurry

Melee Attack
noneinstant4 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber01_top
  • + facehair_human_bmn_caucasian_sw_cyber01_bottom
  • Material: facehair_human_non_sw_cyber01_u
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_mtx_h05_p
      eyecolor
       eyecolor_human_non_h07_s
        complexioncomp_human_non_sitheyebrow23_02_m
          facepainttattoo_human_non_tr04_u
            agescar_human_non_c03_u
              Body details
              SlotDetails
              chestchest_tight_bmn_archetype
              • + chest_tight_bmn_med_ge_a15_hoodup
              • + chest_tight_bmn_med_ge_a15_hooddown
              • + chest_tight_bmn_med_ge_a15_chest
              • + chest_tight_bmn_med_ge_a15_back
              • Material: chest_tight_med_ge_a15mercenary05_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a15mercenary05_u_v02
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary05_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a15_front
              • + waist_belt_bmn_med_ge_a15_back
              • + waist_belt_bmn_med_ge_a15_sling
              • Material: waist_belt_med_ge_a15mercenary05_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a15mercenary05_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a15_shin
              • Material: boot_tall_med_ge_a15mercenary05_u
              All NPCs with this appearance (3)