1. NPCs
  2. exp
  3. seasons
  4. 01
  5. ep_11
  6. cine
  7. exile_e
Portrait

Exile

Level 65 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a05
  • Material: head_human_bma_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a12
  • + hair_human_bma_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[empty]
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c28_m
          agescar_human_non_c09_u
            Body details
            SlotDetails
            chestchest_baggy_bma_archetype
            • + chest_baggy_bma_med_ge_a41_collar
            • + chest_baggy_bma_med_ge_a41_shld
            • Material: chest_baggy_med_ge_a41miner01_m
            handhand_glove_bma_archetype
            • + hand_glove_bma_med_sm_a01_cuff
            • Material: hand_glove_med_sm_a01c01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_light_jw_tier_a01c01_u_v01
            bootboot_tall_bma_archetype
            • Material: boot_tall_med_ge_mtx11nord01_u
            All NPCs with this appearance (3)