1. NPCs
  2. event
  3. feast_of_prosperity
  4. ambient
  5. revelers
  6. common_bmn_sniv_01
Portrait

Feast Celebrator

Level 1-75 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_snivvian_bmn_non_a01
  • Material: head_snivvian_non_a01
  • Material 1: eye_snivvian_non_a01c01
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • + chest_tight_bmn_heavy_ge_a46_chest
  • Material: chest_baggy_heavy_ge_a46thorn01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_tr_tier_a05c01_u_v01
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_light_ge_a12_back
  • Material: hand_gauntlet_light_ge_a12impcitizen06_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_light_bh_mtx06_front
  • Material: waist_belt_light_bh_mtx06c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_tr_a15c01_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_light_ge_a29_shin
  • Material: boot_tall_light_ge_a29doctor01_u
All NPCs with this appearance (2)