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  3. flashpoint
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  5. ilum
  6. difficulty_2
  7. enemy
  8. battle_of_ilum
  9. boss
  10. gark_the_indomitable
  11. battle_miniboss_trenches
Portrait

Gark the Indomitable <Gamorrean Captain>

Level 50 | Champion | Gamorrean Captain


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[trigger_30_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_30_health

[trigger_30_health]
50m 0sinstant100 m11000100%

[trigger_60_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_60_health

[trigger_60_health]
50m 0sinstant100 m11000100%

[trigger_90_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_90_health

[trigger_90_health]
50m 0sinstant100 m11000100%

Stockstrike

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Stockstrike
30sinstant4 m1800100%

Hail Of Bolts

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Hail Of Bolts
20s6s channel30 m1600100%

Concussive Round

FQN: abl.​npc.​ability.​cannon.​concussive_round

Concussive Round
60s2s cast30 m1500100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m1, 2400100%

[spawn_adds]

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​gark.​spawn_adds

[spawn_adds]
5sinstant100 m2900100%

Interaction

Loot information

Loot package: 11468944030261126884

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gammorean_bmf_non_a01
  • Material: head_gammorean_bmf_non_a01_v01
  • Eye material: eye_gammorean_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bmf_archetype
  • + chest_baggy_bmf_heavy_ge_a18_shld
  • + chest_baggy_bmf_heavy_ge_a18_chest
  • + chest_baggy_bmf_heavy_ge_a18_back
  • Material: chest_baggy_heavy_ge_a18mercenary09_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_heavy_ge_a18mercenary09_u_v01
handhand_gauntlet_bmf_archetype
  • + hand_gauntlet_bmf_heavy_ge_a18_forearm
  • Material: hand_gauntlet_heavy_ge_a18mercenary09_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_heavy_ge_a18_front
  • + waist_belt_bmf_heavy_ge_a18_back
  • Material: waist_belt_heavy_ge_a18mercenary09_u
legleg_pant_bmf_archetype
  • Material: leg_pant_heavy_ge_a18mercenary09_m_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_heavy_ge_a18_shin
  • Material: boot_tall_heavy_ge_a18mercenary09_u
All NPCs with this appearance (2)