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Portrait

Gate Commander Draxus <Watcher of the Walls>

Level 55 | Champion | Boss


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[trigger_90_health]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​trigger_90_health

[trigger_90_health]
50m 0sinstant100 m01000100%

[trigger_30_health]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​trigger_30_health

[trigger_30_health]
50m 0sinstant100 m01000100%

[trigger_60_health]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​trigger_60_health

[trigger_60_health]
50m 0sinstant100 m01000100%

Enraged Missile Barrage

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​enrage_barrage

Enraged Missile Barrage
3s3s channel100 m01000100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Suppresive Fire

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​frontal_cone_random

Suppresive Fire
10s4s channel70 m1110100%

Suppresive Fire

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​frontal_cone

Suppresive Fire
15s3s channel70 m1100100%

[random_taunt]

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​random_taunt

[random_taunt]
15sinstant50 m190100%

Corrosive Grenade

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​toxic_grenade

Corrosive Grenade
15sinstant70 m180100%

Grapple

Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​grapple

Grapple
10sinstant100 m170100%

Ranged Attack

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​flurry

Ranged Attack
noneinstant70 m150100%

Escape

FQN: abl.​operation.​oricon.​fortress.​boss.​gate_puzzle.​npc.​gate_commander.​escape

Escape
6m 40sinstant70 m2900100%

Interaction

Char ref: chr.gate_commander_draxus

Loot information

Loot package: 4715171068071324727, 239290686985955824, 3377743838349997474, 1459698227352695515, 12783426696507661580

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet34_dreadmaster_bmf_archetype
  • Material: face_gehelmet34_dreadmaster_a34c01_u
Body details
SlotDetails
chestchest_armor01_bmf_archetype
  • + chest_armor01_bmf_heavy_sw_a07_hooddown
  • + chest_armor01_bmf_heavy_sw_a07_chest
  • Material: chest_armor01_heavy_sw_a07c01_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_heavy_sw_a07c01_u_v01
handhand_glove_bmf_archetype
  • + hand_glove_bmf_heavy_sw_a07_forearm
  • Material: hand_glove_heavy_sw_a07c01_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_heavy_sw_a07_back
  • + waist_belt_bmf_heavy_sw_a07_front
  • Material: waist_belt_heavy_sw_a07c01_u
legleg_armor02_bmf_archetype
  • Material: leg_armor02_heavy_sw_a07c01_u_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_heavy_sw_a07_shin
  • Material: boot_tall_heavy_sw_a07c01_u
All NPCs with this appearance (6)