1. NPCs
  2. flashpoint
  3. manaan
  4. shared
  5. gorima
Portrait

Gorima <Cybernetics Research Lead>

Level 1-55 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
Body details
SlotDetails
chestchest_trench_bmn_archetype
  • + chest_trench_bmn_heavy_jk_a13_shld
  • Material: chest_trench_heavy_jk_a13c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a01repsoldier06_u_v01
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_sp_a09_back
  • + waist_belt_bmn_med_sp_a09_front
  • Material: waist_belt_med_sp_a09c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_sp_a01c02_m_v02
bootboot_tall_bmn_archetype
  • Material: boot_tall_light_ge_a33hacker02_u