1. NPCs
  2. operation
  3. deepstation
  4. difficulty_1
  5. boss
  6. lady_dominique
  7. grey_swarm_reaper
Portrait

Grey Reaper

Level 80 | Champion | Melee


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grey Reaper's Fury

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​find_target

Grey Reaper's Fury
1.5sinstantany99100%

The Reaping

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​combo_attack_3_ko

The Reaping
1s3.5s cast6 m90100%

Murderous Rage

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​combo_attack_2

Murderous Rage
8s4s channel6 m80100%

Savage Leap

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​combo_attack_1

Savage Leap
12s2s cast20 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
faceface_gemask12_bms_archetype
  • Material: face_gemask12_light_ge_mtx58ajunta01_u
complexion[empty]
age[empty]
Body details
SlotDetails
chestchest_cyborg05_bms_archetype
  • + chest_cyborg05_bms_heavy_ge_cy05_arm
  • Material: chest_cyborg05_heavy_ge_cy05c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
bracerbracer_invisible_bms_archetype
  • Material: bracer_invisible_heavy_bh_mtx18c01_u
handhand_cyborg01_bms_archetype
  • + hand_cyborg03_bms_shield
  • Material: hand_cyborg01_med_ge_cy03c01_u
legleg_cyborg01_bms_archetype
  • Material: leg_cycborg01_med_ge_cy01c02_u
bootboot_cyborg01_bms_archetype
  • + boot_cyborg03_bms_shin
  • Material: boots_cycborg01_med_ge_cy03c01_u
All NPCs with this appearance (3)