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Portrait

"Guns" Karok

Level 21 | Strong | Gun Runner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m150100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb

Fire Bomb
30s3s cast15 m70100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m60100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m30100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m20100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a03
  • Material: head_rattataki_bmf_caucasian_a03c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_rattataki_bmf_caucasian_a01_bridge
  • + facehair_rattataki_bmf_caucasian_a01_bullring
  • + facehair_rattataki_bmf_caucasian_a01_chin
  • + facehair_rattataki_bmf_caucasian_a01_ear
  • + facehair_rattataki_bmf_caucasian_a01_head
  • + facehair_rattataki_bmf_caucasian_a01_jaw
  • Material: facehair_rattataki_non_a01_v01_u
skincolor[empty]
eyecolor
 eyecolor_rattataki_non_h01_s
    complexion[empty]
    facepainttattoo_rattataki_non_c09_m
      Body details
      SlotDetails
      chestchest_tight_bmf_archetype
      • + chest_tight_bmf_light_ge_a33_collar
      • + chest_tight_bmf_light_ge_a33_chest
      • + chest_tight_bmf_light_ge_a33_loin
      • + 1005366 – not found
      • Material: chest_tight_light_ge_a33hacker04_m
      bracerbracer_short_bmf_archetype
      • Material: bracer_short_light_ge_a33hacker04_u_v01
      handhand_gauntlet_bmf_archetype
      • + hand_gauntlet_bmf_light_ge_a33_back
      • Material: hand_gauntlet_light_ge_a33hacker04_u
      waistwaist_belt_bmf_archetype
      • + waist_belt_bmf_light_ge_a33_back
      • + waist_belt_bmf_light_ge_a33_front
      • Material: waist_belt_light_ge_a33hacker04_u
      legleg_pant_bmf_archetype
      • Material: leg_pant_light_ge_a33hacker04_m_v02
      bootboot_tall_bmf_archetype
      • + boot_tall_bmf_light_ge_a33_cuff
      • Material: boot_tall_light_ge_a33hacker04_u