Hammer Shot

Hammer Shot
Fires a series of hammering shots that deal low damage to the target.
Requires rifle or cannon.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141082634656296156 |
Combat log ID: | 811860488093696 |
FQN: | abl.npc.ability.rifle.hammer_shot |
Star Wars name: | Hammer Shot |
Other languages: | Hammerschuss Tir pilon |
Other sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: 0s Tick rate: does not tick # occurrences: 0 Conditions: - If difficulty is set to 8-man SM
- On Apply
Only when the following conditions are met:
- <
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.17
- Standard Health Percent Min = (float) 0.13
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . npc . ability . rifle . hammer_shot . cast
- On Apply
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.trooper.ap_clip
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.17
- Standard Health Percent Min = (float) 0.13
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . trooper . hammer_shot . armor_piercing_cast
- On Apply
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.trooper.plasma_clip
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.17
- Standard Health Percent Min = (float) 0.13
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . trooper . hammer_shot . plasma_cast
- On Apply
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.trooper.ion_clip
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.17
- Standard Health Percent Min = (float) 0.13
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . npc . ability . rifle . hammer_shot . cast_ion
- [0s] [not displayed]
Effect #2
Slot: Debuff Duration: 0s Tick rate: does not tick # occurrences: 0 Conditions: - If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM
- On Apply
Only when the following conditions are met:
- <
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . npc . ability . rifle . hammer_shot . cast
- On Apply
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.trooper.ap_clip
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . trooper . hammer_shot . armor_piercing_cast
- On Apply
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.trooper.plasma_clip
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . trooper . hammer_shot . plasma_cast
- On Apply
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.trooper.ion_clip
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Unknown (609) = (bool) false
- Flurry Blows Min = (int) 7
- Flurry Blows Max = (int) 7
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Int(2) - Play appearance epp . npc . ability . rifle . hammer_shot . cast_ion