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Portrait

Hangar Guard

Level 52 | Strong | Tactician


Attributes

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m400100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe

Explosive Probe
30sinstant30 m300100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m200100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m180100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m070%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet02_bmn_archetype
  • Material: face_gehelmet02_med_ge_a39mercsoldier01_u
skincolor
 skincolor_human_african_h07_p
    eyecolor
     eyecolor_human_non_h08_s
      complexioncomp_human_non_c09_m
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a39_collar
        • + chest_tight_bmn_med_ge_a39_flap
        • + chest_tight_bmn_med_ge_a39_shld
        • Material: chest_tight_med_ge_a39mercsoldier01_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a39mercsoldier01_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_med_ge_a39_forearm
        • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a39_back
        • + waist_belt_bmn_med_ge_a39_front
        • Material: waist_belt_med_ge_a39mercsoldier01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a39mercsoldier01_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a39_cover
        • Material: boot_tall_med_ge_a39mercsoldier01_u