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  3. masters_enigma
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  5. holodroid_melee_light3
Portrait

Holodroid Melee Light3

Level 80 | Weak | Melee


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_jkmask07_bmn_archetype
  • Material: face_jkmask07_light_jk_mtx28c01_u
Body details
SlotDetails
chestchest_invisible_bmn_archetype
  • + chest_invisible_bmn_light_jk_mtx28_body
  • Material: chest_invisible_light_jk_mtx28c01_u
bracerbracer_invisible_bmn_archetype
  • + bracer_invisible_bmn_heavy_jk_a23_forearm
  • Material: bracer_invisible_heavy_jk_a23c01_u
handhand_invisible_bmn_archetype
  • + hand_invisible_bmn_heavy_jk_a23_model
  • Material: hand_invisible_heavy_jk_a23c01_u
legleg_invisible_bmn_archetype
  • + leg_invisible_bmn_light_sw_mtx28_lower
  • Material: leg_invisible_light_sw_mtx28c01_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_ge_mtx104_shin
  • Material: boot_tall_heavy_ge_mtx104c01_u
All NPCs with this appearance (4)