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Portrait

Imperial Interrogator

Level 55 | Weak | Switchblade


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m40100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m40100%

Toss

Deals minor kinetic damage, and knocks the target down for a few seconds.

FQN: abl.​npc.​ability.​unarmed.​bouncer_toss

Toss
45sinstant4 m30150%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m3075%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m10100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m0150%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m050%

Sucker Punch

Sucker punches the target for good kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_nostun

Sucker Punch
9sinstant4 m0120%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1193932128360335516

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask03_bmn_archetype
  • + face_swmask03_bmn_heavy_ge_a46_mask
  • Material: face_swmask03_heavy_ge_a46thorn02_u
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h11_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c05_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a09_back
          • + chest_tight_bmn_med_ge_a09_chest
          • + chest_tight_bmn_med_ge_a09_strap
          • Material: chest_tight_med_ge_a09impsoldier05_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a09impsoldier05_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_ge_a09_forearm
          • Material: hand_glove_med_ge_a09impsoldier05_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a09_front
          • + waist_belt_bmn_med_ge_a09_back
          • Material: waist_belt_med_ge_a09impsoldier05_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a09impsoldier05_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a09_shin
          • Material: boot_tall_med_ge_a09impsoldier05_u