Concussion Charge

Concussion Charge
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141178244025127614 |
Combat log ID: | 830363207204864 |
FQN: | abl. |
Star Wars name: | Concussion Charge |
Other languages: | Erschütterungsladung Charge percutante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141100678929512068 FQN: abl. npc. ability. tech. concussion_ charge/4/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
npc. ability. custom. shockwave. cast_fx
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If the Tech spell hit
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Add effect #2 to TARGET from CASTER
- [0.5s]
Knocked Back
Knocked back by a concussion charge.Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141101778441139417 Combat log ID: 830363207205358 FQN: abl. npc. ability. tech. concussion_ charge/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 5° pitch, 0° yaw