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  8. boss_spy_02
Portrait

Industrial Spy

Level 50-55 | Champion | Master Marksman


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m25100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m10100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulse
15sinstant6 m9100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Series of Shots
15s3s channel30 m5100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m4100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m2100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a01
  • Material: head_human_african_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a06
  • Material: hair_human_non_a06_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sm_cyber04_bottom
  • + facehair_human_bfn_african_sm_cyber04_front
  • + facehair_human_bfn_african_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_african_h01_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h07_s
        complexioncomp_human_non_c04_f
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_med_sp_a04_shld
            • + chest_tight_bfn_med_sp_a04_back
            • + chest_tight_bfn_med_sp_a04_chest
            • Material: chest_tight_med_sp_a04c03_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_sp_a04c03_u_v01
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_sp_a04_wrist
            • Material: hand_glove_med_sp_a04c03_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_sp_a04_front
            • + waist_belt_bfn_med_sp_a04_back
            • Material: waist_belt_med_sp_a04c03_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_sp_a04c03_f_v01
            bootboot_thigh_bfn_archetype
            • + boot_thigh_bfn_med_sp_a04_shin
            • Material: boot_thigh_med_sp_a04c03_u