1. NPCs
  2. exp
  3. uprisings
  4. makeb
  5. shaft
  6. boss_3
  7. jedi_master
Portrait

Jedi Master Adelade <Chosen of Gethul>

Level 75 | Champion | Melee


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[trigger_50]

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_3.​trigger_50

[trigger_50]
50m 0sinstant100 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_3.​flurry

Melee Attack
noneinstant4 m0100%

Force Wave

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_3.​shockwave_precast

Force Wave
25sinstant12 m0600%

Ancient Madness

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_3.​dark_burst

Ancient Madness
30s3s cast10 m06000%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Leap

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_3.​aoe_leap.​aoe_leap_01

Leap
7s0.7s cast5-30 m0400%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Force Wave

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_3.​shockwave

Force Wave
20s3s channel70 m0550%

[adelade_broadcast_tag]

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_3.​adelade_broadcast_tag

[adelade_broadcast_tag]
noneinstantany0100%

Interaction

Char ref: chr.master_adelade_uprising

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssmask02_bfb_archetype
  • Material: face_ssmask02_light_ss_tier_a01c01_u
Body details
SlotDetails
chestchest_capetight_bfb_archetype
  • + chest_capetight_bfb_heavy_jk_a10_chest
  • + chest_capetight_bfb_heavy_jk_a10_shld
  • + chest_capetight_bfb_heavy_jk_a10_hoodup
  • Material: chest_capetight_heavy_jk_a10c05_f
bracerbracer_tall_bfb_archetype
  • Material: bracer_tall_heavy_jk_a10c05_u_v01
handhand_gauntlet_bfb_archetype
  • + hand_gauntlet_bfb_heavy_jk_a10_forearm
  • Material: hand_gauntlet_heavy_jk_a10c05_u
waistwaist_belt_bfb_archetype
  • + waist_belt_bfb_heavy_jk_a10_back
  • + waist_belt_bfb_heavy_jk_a10_front
  • Material: waist_belt_heavy_jk_a10c05_u
legleg_pant_bfb_archetype
  • Material: leg_pant_heavy_jk_a10c05_f_v01
bootboot_tall_bfb_archetype
  • + boot_tall_bfb_heavy_jk_a10_shin
  • Material: boot_tall_heavy_jk_a10c05_u
All NPCs with this appearance (2)