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Portrait

Jedi Master Averon

Level 50 | Champion | Jedi Guardian


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany150100%

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu Form
60sinstantany100100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m50100%

Force Lift

FQN: abl.​npc.​ability.​force.​stasis_field_cc_instant

Force Lift
30sinstant30 m40100%

Sweep Field

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Sweep Field
12sinstant4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m25100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Master Stasis
60sinstant15 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h35_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c09_m
          Body details
          SlotDetails
          chestchest_robe02_bms_archetype
          • + chest_robe02_bms_med_jk_a01_hooddown
          • + chest_robe02_bms_med_jk_a01_loin
          • + chest_robe02_bms_med_jk_a01_shld
          • Material: chest_robe02_med_jk_a01c03_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_jk_a01c03_u_v01
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_jk_a01_forearm
          • Material: hand_gauntlet_med_jk_a01c03_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_jk_a01_back
          • + waist_belt_bms_med_jk_a01_front
          • Material: waist_belt_med_jk_a01c03_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_jk_a01c03_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_jk_a01_shin
          • Material: boot_tall_med_jk_a01c03_u