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Portrait

Jedi Special Operative

Level 50 | Elite | Jedi Recon Support


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Project

Throws debris at the target, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​project

Project
12sinstant15 m200100%

Force Slow

Deals kinetic damage and slows the target's movement speed by 50% for 6 seconds. NOTE - Balanced for a Caster NPCs, due to the length of the snare.

FQN: abl.​npc.​ability.​force.​force_slow

Force Slow
15sinstant30 m120100%

Force Exhaustion

DNT Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_exhaustion

Force Exhaustion
21sinstant15 m70100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m50100%

Cauterize

Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​saber.​cauterize

Cauterize
13sinstant4 m30100%

Benevolence

Heals a friendly target for a moderate amount of health. Long Cooldown.

FQN: abl.​npc.​ability.​force.​benevolence

Benevolence
30s3.5s cast15 m20100%

Salvation

Heals all allies within 8m of the target for 10s. Overbalanced since it is a GTAOE.

FQN: abl.​npc.​ability.​force.​salvation

Salvation
9s2s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h31_p
       skincolor_human_non_h34_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h02_p
             haircolor_human_non_h06_p
              eyecolor
              (one of 3)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h04_s
                   eyecolor_human_non_h03_s
                    complexion
                    (one of 3)
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c16_m
                          age
                          (one of 2)
                          age_non_non_none_u
                            age_non_non_mid01_m
                              Body details
                              SlotDetails
                              chestchest_robe02_bms_archetype
                              • + chest_robe02_bms_med_jk_a01_loin
                              • + chest_robe02_bms_med_jk_a01_shld
                              • + chest_robe02_bms_med_jk_a01_hooddown
                              • Material: chest_robe02_med_jk_a01c03_m
                              bracerbracer_short_bms_archetype
                              • Material: bracer_short_med_jk_a01c03_u_v01
                              handhand_gauntlet_bms_archetype
                              • + hand_gauntlet_bms_med_jk_a01_forearm
                              • Material: hand_gauntlet_med_jk_a01c03_u
                              waistwaist_belt_bms_archetype
                              • + waist_belt_bms_med_jk_a01_back
                              • + waist_belt_bms_med_jk_a01_front
                              • Material: waist_belt_med_jk_a01c03_u
                              legleg_pant_bms_archetype
                              • Material: leg_pant_med_jk_a01c03_m_v01
                              bootboot_tall_bms_archetype
                              • + boot_tall_bms_med_jk_a01_shin
                              • Material: boot_tall_med_jk_a01c03_u
                              All NPCs with this appearance (2)