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  3. balmorra
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  5. harvesting
  6. trainer_harvesting_scavenging
Portrait

Kelen Mardo <Scavenging (Gathering Trainer)>

Level 20 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Scavenging

Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources--junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.

Recommended Crafting Skills: Armormech, Armstech and Cybertech.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​scavenging

Scavenging
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h06_p
    eyecolor
     eyecolor_human_non_h05_s
      complexioncomp_human_non_c06_m
        Body details
        SlotDetails
        chestchest_baggy_bmn_archetype
        • + chest_baggy_bmn_light_ge_a12_collar
        • Material: chest_baggy_light_ge_a12impcitizen02_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_light_ge_a12impcitizen02_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_light_ge_a12_back
        • Material: hand_gauntlet_light_ge_a12impcitizen02_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_light_ge_a12impcitizen02_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_light_ge_a12_shin
        • Material: boot_tall_light_ge_a12impcitizen02_u