1. NPCs
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_1
  7. the_mandalorian_killer
  8. kellian_jarro
Portrait

Kellian Jarro

Level 32 | Elite | Jedi Guardian


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany150100%

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu Form
60sinstantany100100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m50100%

Sweep Field

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Sweep Field
12sinstant4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m25100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Master Stasis
60sinstant15 m10100%

Premonition

This abiliy is used to permit Kellian to intervene when the player is attacking Thendys. It also governs Kellian's window of vulnerability.

FQN: abl.​quest.​location.​open_worlds.​class.​bounty_hunter.​the_mandalorian_killer.​premonition

Premonition
50sinstant70 m050%

Explosive Force

Called by Kellian when he intervenes to protect Thendys.

FQN: abl.​quest.​location.​open_worlds.​class.​bounty_hunter.​the_mandalorian_killer.​explosive_force

Explosive Force
40s1s cast25 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.kellian_jarro

Starts conversation: cnv.location.open_worlds.class.bounty_hunter.chapter_1.the_mandalorian_killer.kellian_jarro

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c22_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_capetight_bmn_archetype
            • + chest_capetight_bmn_heavy_jk_a10_chest
            • + chest_capetight_bmn_heavy_jk_a10_hooddown
            • + chest_capetight_bmn_heavy_jk_a10_shld
            • Material: chest_capetight_heavy_jk_a10c01_m
            bracerbracer_tall_bmn_archetype
            • Material: bracer_tall_heavy_jk_a10c01_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_jk_a10_forearm
            • Material: hand_gauntlet_heavy_jk_a10c01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_jk_a10_back
            • + waist_belt_bmn_heavy_jk_a10_front
            • Material: waist_belt_heavy_jk_a10c01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_jk_a10c01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_jk_a10_shin
            • Material: boot_tall_heavy_jk_a10c01_u