1. Abilities
  2. quest
  3. location
  4. open_worlds
  5. class
  6. bounty_hunter
  7. the_mandalorian_killer
  8. premonition

Premonition

deflection

Premonition

This abiliy is used to permit Kellian to intervene when the player is attacking Thendys. It also governs Kellian's window of vulnerability.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deflectionPremonition – Protecting allies
2
deflectionPremonition – Healing allies
3
deflectionReplenish – Incoming damage is partially mitigated
4
deflectionFatigue – Taking additional damage from attacks
  • [2s]
    deflectionPremonition
    Protecting allies

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is not a player
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.force_leap.force_leap
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect expires

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [10s]
    deflectionPremonition
    Healing allies

  • 1
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_knight.evasion.cast_instant
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_consular.replenish.channel
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET with Force for 1*BonusHeal + (0.17 to 0.21)*StandardHealth, causing no threat
    • Play appearance epp.jedi_consular.rejuvenate.cast_instant
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep
  • 4
    • When effect expires

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has at least 0 of any effects from 16141088283954476474 – not found

    Perform the following actions:

  • [10s]
    deflectionReplenish
    Incoming damage is partially mitigated

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.replenish.channel
    • Modify stat Melee Defense, increase by 0.7
    • Modify stat Ranged Defense, increase by 0.7
  • [5s]
    deflectionFatigue
    Taking additional damage from attacks

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_1.bounty_hunter.the_mandalorian_killer.thendys_recover