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Portrait

Lord Cedarik Killesa

Level 28 | Strong | Blade Dancer


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Spice Rush

FQN: abl.​npc.​ability.​buff.​spice_rush

Spice Rush
5m 0sinstantany100100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m90100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany80100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m70100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m60100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m40100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.lord_cedarik_killesa

Starts conversation: cnv.location.alderaan.world.imperial.loyalty.cedarik_killesa

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet06_bma_archetype
  • + face_gehelmet06_bma_light_ge_a22_top
  • Material: face_gehelmet06_light_ge_a22noble01_u
hairhair_human_bma_non_a01
  • + 1005977 – not found
  • Material: hair_human_non_a01_v01_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c29_m
          Body details
          SlotDetails
          chestchest_robe01_bma_archetype
          • + chest_robe01_bma_light_ge_a22_collar
          • + chest_robe01_bma_light_ge_a22_sash
          • Material: chest_robe01_light_ge_a22noble01_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_light_ge_a22noble01_u_v01
          handhand_glove_bma_archetype
          • Material: hand_glove_light_ge_a22noble01_u
          waistwaist_belt_bma_archetype
          • Material: waist_belt_light_ge_a22noble01_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a22noble01_m_v02
          bootboot_tall_bma_archetype
          • Material: boot_tall_light_ge_a22noble01_u