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Portrait

Lord Vella <Artifice (Crafting Trainer)>

Level 37 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Gives codex entry:

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​artifice

Artifice
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask01_bfn_archetype
  • Material: face_swmask01_med_sw_a02c04_u
hairhair_human_bfn_non_a10
  • + hair_human_bfn_non_a10_spikes
  • + hair_human_bfn_non_a10_bun
  • Material: hair_human_non_a10_v01_f
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c24_f
          facepaintmakeup_human_non_c26_f
            Body details
            SlotDetails
            chestchest_capetight_bfn_archetype
            • + chest_capetight_bfn_heavy_sw_a06_loin
            • Material: chest_capetight_heavy_sw_a06c04_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_sw_a06c04_u_v02
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_sw_a06_forearm
            • Material: hand_gauntlet_heavy_sw_a06c04_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_sw_a06_front
            • Material: waist_belt_heavy_sw_a06c04_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_heavy_sw_a06c04_f_v02
            bootboot_thigh_bfn_archetype
            • Material: boot_thigh_heavy_sw_a06c04_u