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  3. hutta
  4. class
  5. spy
  6. economies_of_scale
  7. luunti
Portrait

Luunti

Level 5 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.luunti

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_rodian_bfa_non_a01
  • Material: head_rodian_bfa_non_a01_v01
  • Eye material: eye_advozsec_non_a01_c01
Body details
SlotDetails
chestchest_tight_bfa_archetype
  • + chest_tight_bfa_med_ge_a20_hooddown
  • Material: chest_tight_med_ge_a20refugee01_f
handhand_glove_bfa_archetype
  • Material: hand_glove_med_ge_a20slave01_u
legleg_pant_bfa_archetype
  • Material: leg_pant_med_ge_a17military01_f_v02
bootboot_tall_bfa_archetype
  • Material: boot_tall_med_ge_a09impsoldier01_u