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Portrait

Marrun Eltor <Synthweaving (Crafting Trainer)>

Level 16 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Synthweaving

Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct mastery armorings and armor for Force users. Armorings are upgrade modifications that augment combat ability. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.

Synthweavers can also craft critical, defense, and alacrity augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Archaeology (Power Crystals and Artifact Fragments), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Luxury Fabrics and Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​synthweaving

Synthweaving
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair[no archetype]
  • + 1312102 – not found
  • + 1006659 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h07_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c23_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_sw_a01_shld
            • + chest_tight_bma_med_sw_a01_chest
            • + chest_tight_bma_med_sw_a01_loin
            • Material: chest_tight_med_sw_a01c02_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_sw_a01c02_u_v02
            handhand_gauntlet_bma_archetype
            • + hand_gauntlet_bma_med_sw_a01_back
            • Material: hand_gauntlet_med_sw_a01c02_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_sw_a01_front
            • + waist_belt_bma_med_sw_a01_back
            • Material: waist_belt_med_sw_a01c02_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_sw_a01c02_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_sw_a01_knee
            • Material: boot_tall_med_sw_a01c02_u
            All NPCs with this appearance (2)