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  7. master_corin_tok
Portrait

Master Corin Tok

Level 49 | Elite | Jedi Guardian


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany150100%

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu Form
60sinstantany100100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m50100%

Sweep Field

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Sweep Field
12sinstant4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m25100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Master Stasis
60sinstant15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.master_corin_tok

Starts conversation: cnv.location.corellia.world.imperial.industrial_collapse.master_corin_tok

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bms_non_a08
  • + hair_zabrakrep_bms_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h01_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_zabrak_non_h04_s
        complexioncomp_zabrak_non_c21_m
          facepainttattoo_zabrak_non_good01_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_heavy_jk_a11_collar
              • + chest_tight_bms_heavy_jk_a11_back
              • + chest_tight_bms_heavy_jk_a11_shld
              • Material: chest_tight_heavy_jk_a11c03_m
              bracerbracer_tall_bms_archetype
              • Material: bracer_short_heavy_jk_a11c03_u_v01
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_heavy_jk_a11_back
              • Material: hand_gauntlet_heavy_jk_a11c03_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_jk_a11_front
              • + waist_belt_bms_heavy_jk_a11_back
              • Material: waist_belt_heavy_jk_a11c03_u
              legleg_pant_bms_archetype
              • Material: leg_pant_heavy_jk_a11c03_m_v01
              bootboot_thigh_bms_archetype
              • + boot_thigh_bms_heavy_jk_a11_knee
              • Material: boot_thigh_heavy_jk_a11c03_u
              All NPCs with this appearance (2)