1. NPCs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. difficulty_2
  7. boss
  8. droid_trainer
  9. boss_droid_trainer
Portrait

Master Liam Dentiri <Combat Droid Designer>

Level 60 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispense_droids]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​dispense_droids

[dispense_droids]
45sinstant80 m1300100%

Slash

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​flurry

Slash
noneinstant4 m110100%

Stealth

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​stealth_out

Stealth
30s2s cast80 m2600100%

Shadow Strike

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​backstab

Shadow Strike
15sinstant4 m2500100%

Shadow Strike

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​end_stealth_strike

Shadow Strike
15sinstant80 m2500100%

[flurry_blocker]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​flurry_blocker

[flurry_blocker]
noneinstant90 m210100%

Interaction

Loot information

Loot package: 1519055067425086355, 15166529875228656437

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c08_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_robe02_bmn_archetype
            • + chest_robe02_bmn_med_jk_a01_hooddown
            • Material: chest_robe02_med_jk_a01c01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_jk_a01c01_u_v02
            handhand_gauntlet_bmn_archetype
            • Material: hand_gauntlet_med_jk_a01c01_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_med_jk_a01c01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_jk_a01c01_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_med_jk_a01c01_u
            All NPCs with this appearance (3)