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  3. tatooine
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  5. sith_warrior
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  7. master_yonlach
Portrait

Master Yonlach

Level 28 | Strong | Boss


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Summoning the Force.

DNT- Channels the Force.

FQN: abl.​npc.​ability.​custom.​boss.​master_yonlach.​immunity

Summoning the Force.
1h 40m 0s25s channelany1001100%

Companion Stasis

Takes the player's companion out of the fight. Reviewed and approved by Emmanuel Lusinchi on June 16 2010 and again by William Wallace on 2/3/2011.

FQN: abl.​quest.​location.​tatooine.​class.​sith_warrior.​companion_stasis

Companion Stasis
10sinstant40 m1000100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m990100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m980100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.yonlach

Starts conversation: cnv.location.tatooine.class.sith_warrior.master_yonlach

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_npc01
  • Material: head_human_bma_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
haircolor
 haircolor_human_non_h07_p
    complexioncomp_human_non_c30_m
      ageage_non_non_oldest01_m
        Body details
        SlotDetails
        chestchest_tightskin_bma_archetype
        • + chest_tightskin_bma_med_jk_a07_hooddown
        • + chest_tightskin_bma_med_jk_a07_loin
        • + chest_tightskin_bma_med_jk_a07_shld
        • Material: chest_tightskin_med_jk_a07c02_m
        • Skin slot 1: chest_naked_asian_young_a01c01_bma
        • Skin color is hued into slot: 1
        bracerbracer_short_bma_archetype
        • Material: bracer_short_med_jk_a07c02_u_v01
        handhand_gloveskin01_bma_archetype
        • + hand_gloveskin01_bma_med_jk_a07_brace
        • Material: hand_gloveskin01_med_jk_a07c02_u
        • Skin slot 1: hand_naked_asian_young_a01c01_bma
        • Skin color is hued into slot: 1
        waistwaist_belt_bma_archetype
        • Material: waist_belt_med_jk_a07c02_u
        legleg_pant_bma_archetype
        • Material: leg_pantskin_med_jk_a07c02_m_v01
        bootboot_tall_bma_archetype
        • + boot_tall_bma_med_jk_a07_straps
        • Material: boot_tall_med_jk_a07c02_u
        All NPCs with this appearance (2)