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Portrait

Mercenary Attacker

Level 51 | Standard | Stealth Assassin


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany500100%

Jet Boost

FQN: abl.​npc.​ability.​tech.​jet_boost

Jet Boost
20sinstant4 m220100%

Stealth Strike

FQN: abl.​npc.​ability.​tech.​stealth_strike

Stealth Strike
6s1.5s cast4-30 m200100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m150100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon

Sever Tendon
15sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bmn_archetype
  • Material: face_gehelmet08_heavy_ge_a18mercenary08_u
hair
(one of 5)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • + 1006668 – not found
  • + 1312103 – not found
  • + 1006669 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h13_p
       skincolor_human_non_h17_p
         skincolor_human_asian_h08_p
          haircolor
          (one of 5)
           haircolor_human_non_h13_p
             haircolor_human_non_h10_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h02_p
                   haircolor_human_non_h11_p
                    eyecolor
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 5)
                      comp_human_non_c16_m
                        comp_human_non_c25_m
                          comp_human_non_c05_m
                            comp_human_non_c23_m
                              comp_human_non_c04_m
                                Body details
                                SlotDetails
                                chestchest_baggy_bmn_archetype
                                • + chest_baggy_bmn_heavy_ge_a18_shld
                                • Material: chest_baggy_heavy_ge_a18mercenary08_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_heavy_ge_a18mercenary08_u_v01
                                handhand_gauntlet_bmn_archetype
                                • Material: hand_gauntlet_heavy_ge_a18mercenary08_u
                                waistwaist_belt_bmn_archetype
                                • Material: waist_belt_heavy_ge_a18mercenary08_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_heavy_ge_a18mercenary08_m_v01
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_heavy_ge_a18mercenary08_u
                                All NPCs with this appearance (7)