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Portrait

Officer Werna Stone <Archaeology (Gathering Trainer)>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Archaeology

Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.

Recommended Crafting Skills: Artifice, Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​archaeology

Archaeology
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair[no archetype]
  • + facehair_human_bms_asian_sm_cyber04_stache
  • + facehair_human_bms_asian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c27_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • Material: chest_tight_med_ge_a10impofficer01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a10impofficer01_u_v01
            handhand_glove_bms_archetype
            • Material: hand_glove_med_ge_a10impofficer01_u
            waistwaist_belt_bms_archetype
            • Material: waist_belt_med_ge_a10impofficer01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a10impofficer01_m_v01
            bootboot_tall_bms_archetype
            • Material: boot_tall_med_ge_a10impofficer01_u
            All NPCs with this appearance (2)