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  2. location
  3. alderaan
  4. world
  5. republic
  6. defense_of_organa
  7. organa_militia
Portrait

Organa Militia

Level 28-29 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h30_p
     skincolor_human_non_h31_p
       skincolor_human_non_h34_p
        haircolor
        (one of 4)
         haircolor_human_non_h06_p
           haircolor_human_non_h14_p
             haircolor_human_non_h10_p
               haircolor_human_non_h01_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 4)
                  comp_human_non_c20_m
                    comp_human_non_c05_m
                      comp_human_non_c28_m
                        comp_human_non_c29_m
                          Body details
                          SlotDetails
                          chestchest_baggy_bmn_archetype
                          • + chest_baggy_bmn_heavy_ge_a16_plate
                          • Material: chest_baggy_heavy_ge_a16military02_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_heavy_ge_a16military02_u_v02
                          handhand_gauntlet_bmn_archetype
                          • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                          • Material: hand_gauntlet_heavy_ge_a16military02_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_ge_a16_front
                          • + waist_belt_bmn_heavy_ge_a16_back
                          • Material: waist_belt_heavy_ge_a16military02_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_heavy_ge_a16military02_m_v02
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_heavy_ge_a16military02_u