1. NPCs
  2. location
  3. taris_imperial
  4. ambient
  5. hub1
  6. green2
  7. amb_hub_1_green2_private
Portrait

Private

Level 32-33 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.private_tar2hub1green2amb

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c17_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_med_ge_a09_strap
          • Material: chest_tight_med_ge_a09impsoldier02_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_med_ge_a09impsoldier02_u_v02
          handhand_glove_bma_archetype
          • Material: hand_glove_med_ge_a09impsoldier02_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_med_ge_a09_front
          • + waist_belt_bma_med_ge_a09_back
          • Material: waist_belt_med_ge_a09impsoldier02_u
          legleg_pant_bma_archetype
          • Material: leg_pant_med_ge_a09impsoldier02_m_v01
          bootboot_tall_bma_archetype
          • + boot_tall_bma_med_ge_a09_shin
          • Material: boot_tall_med_ge_a09impsoldier02_u