1. NPCs
  2. location
  3. taris_imperial
  4. trainer
  5. harvesting
  6. trainer_harvesting_scavenge_h1_poi01_toxic_lake_garrison
Portrait

Quin Listok <Scavenging (Gathering Trainer)>

Level 36 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Gives codex entry:

Scavenging

Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources--junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.

Recommended Crafting Skills: Armormech, Armstech and Cybertech.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​scavenging

Scavenging
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c25_m
          agescar_human_non_c02_u
            Body details
            SlotDetails
            chestchest_armor01_bmn_archetype
            • + chest_armor01_bmn_heavy_bh_a02_arm
            • + chest_armor01_bmn_heavy_bh_a02_shld
            • Material: chest_armor01_heavy_ge_a24mandalorian03_u
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a24mandalorian03_u_v01
            handhand_gauntlet_bmn_archetype
            • Material: hand_gauntlet_heavy_ge_a24mandalorian03_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_bh_a02_back
            • + waist_belt_bmn_heavy_bh_a02_front
            • + waist_belt_bmn_heavy_bh_a02_sling
            • Material: waist_belt_heavy_ge_a24mandalorian03_u
            legleg_armor01_bmn_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian03_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_bh_a02_shin
            • Material: boot_tall_heavy_ge_a24mandalorian03_u